SSIDEQUESTPROJECT 001
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SIDEQUEST ADVENTURE 001

The Lost
Star

A tiny star broke into four pieces. Build the Field Kit. Follow the clues. Bring its light home.

1Field Kit
5NFC cards
2player jobs
30minutes
GROWN-UP FIRSTThe program is not built yet. A grown-up must build and test it before handing over the kit.

READ ALOUD

The sky went quiet.

Last night, a young star tumbled down and broke into four pieces. Each piece hid inside an ordinary object. The Field Kit can hear their secret signal, but it needs two players to follow it.

READFINDSCANGLOW

HOW IT WORKS

One kit.
One trail.
Four pieces.

A new correct card adds one star piece. A wrong or repeated card adds nothing. Turn the kit off and the hunt should wait for you.

ON THE TABLEParts on a table

A Cardputer, reader, cable, and five blank cards.

YOU MAKEFour clues

Five card links, safe hiding places, and two player jobs.

THEN YOU PLAYA real adventure

A repeatable story hunt that works without the internet.

GROWN-UP SETUP

Make the kit ready

NEXT BUILD MILESTONE

Build the firmware to match steps 5-15. Test every result and fix. Then load it and turn the Cardputer off.

ACCEPT WHEN

All target screens, sounds, saves, and resets below work on the real kit.

NOT READY?

Stop here. The remaining pages are the firmware acceptance contract.

READY STATE

POWER OFF

UNBOX

Lay out five things

DO ONE THING

Put each part on the table. Match the picture.

YOU SEE

Five groups. Nothing is plugged in.

SIMPLE FIX

Find the missing part before moving on.

LAYOUT

1 · Cardputer ADVField Kit
NFC2 · NFC readerSignal ear
3 · Reader cableConnector
4 · Five cardsArtifacts
5 · Paper + tapeDisguises

CONNECT

Join the reader

DO ONE THING

With power off, plug the reader cable into the reader and the Cardputer expansion connection.

YOU SEE

One straight cable between both parts.

SIMPLE FIX

Pull it out. Turn the plug. Try again without force.

ONE CABLE

PLUG
NFC

TEST 1 OF 2

Wake the Field Kit

DO ONE THING

Turn on the Cardputer. Leave the cards on the table.

YOU SEE

READER FOUND on the screen.

SIMPLE FIX

Turn it off. Push in both cable ends. Turn it on.

FIRMWARE TARGET SCREEN

SIDEQUEST 001THE LOST STARREADER FOUND
NFC

TEST 2 OF 2

Let it hear one card

DO ONE THING

Hold one card flat over the reader. Move it slowly.

YOU HEAR

One beep, or you see CARD HEARD.

SIMPLE FIX

Move closer. Flip the card. Ask a grown-up to check the cable.

HOLD FLAT

TEST CARD
NFC
CARD HEARDBEEP!

MAKE

Turn cards into artifacts

DO ONE THING

Give each card one big paper symbol.

YOU SEE

Five cards that look different across the table.

SIMPLE FIX

Draw a bigger symbol. Use one bold color per card.

FIVE ARTIFACTS

BUILDER
NORTH
RAIN
ECHO
GLOW

GROWN-UP CHECKPOINT

Open enrollment

DO ONE THING

At the title screen, hold G + 0 for three seconds.

YOU SEE

ENROLL 5 CARDS.

SIMPLE FIX

Return to the title. Hold both keys and count to three.

Firmware acceptance control: the builder must implement this shortcut in the Sidequest program. It is not a built-in device feature.

FIRMWARE TARGET · GROWN-UP SCREEN

GROWN-UP SETUPENROLL 5 CARDS0 OF 5
3SECONDS

ENROLL 1 OF 5

Save Builder

DO ONE THING

Hold the Builder card over the reader until the count changes.

YOU SEE

SAVED: BUILDER and 1 OF 5.

SIMPLE FIX

Lift it. Put it flat over the reader. Wait for one beep.

FIRST CARD

BUILDER
NFC
SAVEDBUILDER1 OF 5

ENROLL 2 TO 5

Save four star cards

DO ONE THING

Scan North, Rain, Echo, then Glow. Wait for the count each time.

YOU SEE

5 CARDS READY.

SIMPLE FIX

Scan only the card named on screen. If mixed up, choose START OVER.

SCAN IN ORDER

NORTH2/5RAIN3/5ECHO4/5GLOW5/5
CHECKPOINT COMPLETE · 5 CARDS READY

SET THE TRAIL

Place four clues

DO ONE THING

A grown-up hides the four star cards in safe, easy-to-reach places.

YOU SEE

Every card can be reached with two feet on the floor.

SIMPLE FIX

Move the card to a lower, open place.

SAFE EXAMPLE TRAIL

LOW BOOKSHELFLOOSE COATSOFA TOPTOY BIN TOP
NO STAIRS · NO KITCHEN · NO TOOLS · NO LOCKS · NO CLIMBING

PLAY

Launch the hunt

DO ONE THING

Give the kit to the Reader. Press Enter once.

YOU SEE

The first clue and its symbol.

SIMPLE FIX

Press once more. If still stuck, ask a grown-up to restart.

FIRST CLUE

STAR SIGNAL 1LOOK WHERE
STORIES SLEEP.
FIND NORTH ▲

TWO PLAYERS, TWO JOBS

Swap after every star piece.

RREADER

Hold the kit. Read the clue. Point to the symbol.

EEXPLORER

Search safely. Bring back one artifact. Wait to scan.

READER JOB

Read and point

DO ONE THING

Read the clue aloud and point to its symbol.

YOU HEAR

The Explorer can repeat the clue.

SIMPLE FIX

Read it together once more.

READER VIEW

1READ2POINT3WAIT
FIND NORTHWHERE STORIES SLEEPWAITING FOR ▲

EXPLORER JOB

Look and return

DO ONE THING

Bring one matching artifact back to the Reader.

YOU SEE

One card beside the kit. Feet stayed on the floor.

SIMPLE FIX

Leave any hard-to-reach card. Ask a grown-up to move it.

EXPLORER ROUTE

RFIELD KIT● ● ●ONE CARD
RETURN TO READER ↩

SCAN

Let the kit decide

DO ONE THING

Hold the returned card flat over the reader.

YOU SEE

Only a new correct card adds one piece.

SIMPLE FIX

If nothing reacts, move closer and flip the card.

TRY EACH RESULT

NFC
WAITING FORNORTH ▲PIECES 0 / 4
READYChoose a result above.

FINISH

Restore the star

DO ONE THING

After piece four, place all four artifact cards around the kit.

YOU HEAR

One victory tune. The screen shows a whole star.

SIMPLE FIX

Check the count. Scan the one missing card.

MISSION COMPLETE

STAR RESTOREDLIGHT: FULL

PLAY AGAIN

Reset safely

DO ONE THING

Choose PLAY AGAIN on the finish screen.

YOU SEE

The piece count returns to zero. Card links stay saved.

SIMPLE FIX

Turn power off and on. The last saved screen returns.

CHOOSE THE RESET

SAME CARDSPLAY AGAIN

0 / 4 pieces
5 links stay

GROWN-UP ONLYSTART OVER

0 / 4 pieces
5 links erased

Use START OVER only when replacing the five artifact cards. Open it with the grown-up shortcut from step 8.

YOUR TURN

Make the next story

DO ONE THING

Choose one answer in each row.

YOU SEE

A new mission you can read aloud.

SIMPLE FIX

Change one answer until the story makes you grin.

ADVENTURE MAKER

What is missing?
Who left clues?
Where does it end?
ADVENTURE 002

The moon map is missing. A tiny robot left four clues. Follow them to the pillow fort.