SIDEQUEST← All guides

Guide 05 · One build at a time

Build the magic in levels.

Start with one good scan. Add a gadget only when it creates a new moment the kids can feel.

Level 0 · Artifact Hunt

1 Cardputer1 NFC reader5 cards
CLUE → CARD → SPARKLEOffline · resumes after power loss

Show a clue. Scan the right card. Reveal the next clue. Wrong and repeated cards get a funny line but no progress.

Done when

A child finishes without Wi-Fi or builder help.

Stay here if

A wrong scan advances or a reboot loses the clue.

Level 1 · Sidequest Beacon

DualKeyChain RGB
GO   ◉◉◉◉   HINTOne key starts · one key helps · star fills

Key 1 accepts. Key 2 asks for a hint or goes back. The matrix shows portal, progress, and victory.

Done when

Five fast presses become five actions and the matrix stays cool.

Stay here if

One press fires twice or the matrix runs hot.

Level 2 · Two-Agent Hunt

READER ↔ EXPLORERBoth roles matter · swap next time

Add the second Cardputer and reader. One player decodes. One finds and scans. Paths meet at the ending.

Done when

Neither child waits more than one minute for a useful job.

Stay here if

One role feels like watching.

Level 3 · StackChan Spellbook

▭ SCAN → ☺ REACTFour faces · four sounds · small motions

Use StackChan’s own NFC reader. A card summons a character reaction. The hunt still works if StackChan misses a message.

Done when

A reboot restores the current character.

Stay here if

Robot trouble stops the story.

Level 4 · Tab5 Quest Forge

MAP · PAUSE · SKIP · FINISHHome Base helps the grown-up keep play moving

Show the current scene, team progress, device health, and four clear controls. Add a tiny quest editor later.

Done when

Home Base restores the scene and can finish around a broken prop.

Stay here if

A missing device traps the players.

Level 5 · Connected quest engine

EVENT → SAVE → ACK → SHOWRetry-safe · ordered · versioned

Move the shared truth into the quest engine. Add setup, snapshots, acknowledgements, retries, sequence numbers, reconnect, and offline fallback.

Done when

Restarts and late messages never duplicate or erase progress.

Stay here if

Two screens disagree about the current clue.

Level 6 · Victory machine

ADULT ENABLE → ⚑ → MOTOR OFFPaper only · manual release · short timeout

Let Catch lift a flag or release a paper gate. Keep hands clear. Never use it as a lock or lid.

Done when

Power loss, a jam, or repeat command cannot keep the servo driving.

Stay here if

There is any pinch point or no manual release.

Level 7 · Make your own stories

THING + HELPER + SURPRISEKids fill the blanks

Make three templates: artifact hunt, mystery, and creative challenge. Let a grown-up choose safe places, props, time, reading level, and finale.

Done when

A kid can invent the next adventure in three blanks.

Wait on AI if

The hand-written version is not delightful yet.