SIDEQUEST← All guides

Guide 01 · Start here

Turn home into an adventure world.

One story jumps from screens to cards, rooms, lights, and characters. Each gadget adds a new piece of play.

The test is simple: do the kids ask to play again?

The one-line idea

Sidequest turns the family home into a programmable adventure world.

A secret clue appears on a Field Kit. A hidden card turns a room into part of the story. A robot reacts. A launch pad glows. A tiny paper flag marks the finish.

Make this

A shared ritual with a place, prop, character, choice, and ending.

Skip this

A tiny website copied onto every gadget.

The first five minutes

01

Home Base calls the team

The screen glows: "A star has fallen somewhere in the house."

✦ STAR SIGNAL FOUNDPress one big button to accept
Feels right

Both kids know the mission in ten seconds.

If not

Cut words. Keep one action.

02-04

Follow, scan, celebrate

A Field Kit shows a private clue. A card makes a real place part of the story. The star fills one piece.

CLUE → SEARCH → SCAN → ✦Every action changes something you can see or hear
05

End together

The last scan reunites the team. A short tune plays. An adult may enable a lightweight physical reveal.

STAR REPAIRED!The story ends even if a prop is offline

The cast

Home Base

Tab5 mission board with pause, skip, and finish controls.

Field Kits

Two Cardputer ADV terminals for clues and choices.

StackChan

Guide, suspect, storyteller, and celebration character.

Checkpoints

NFC readers and twenty cards that make places playable.

Launch Pad

Two chunky keys plus the 8×8 light matrix.

Victory prop

A late, supervised, low-force paper reveal.

Rules for every build

1

One obvious action

One screen. One job. One clear result.

More than color

Pair color with shape, sound, text, or motion.

Hints without shame

A hint never removes points or makes fun of a player.

Different roles

Give each age a useful job. Swap roles next time.

Grown-up controls

Every adventure needs pause, skip, cancel, and manual complete. Physical motion needs adult enablement. The game must work before AI is switched on.

Keep the edges sharp

  • Not a utility controller or voice assistant.
  • Not chore software wearing a party hat.
  • Not seven unrelated hardware demos.
  • Not a reason to power every box on day one.

The first-month win

Watch for curiosity.

A replay request. A handmade card. A clue invented by a kid. A question about what the robot could do next. That matters more than a complete architecture.