Good places
Dry, calm, reachable places with clear walking paths.
Guide 07 · Read before power
Sidequest is a supervised maker project. It is not a certified toy, lock, or security system.
A grown-up charges, flashes, wires, mounts, and enables motion.
Charge on a clear, nonflammable surface. Use intact data cables and enclosed 5V adapters. Keep loose screws and open builds away from small children.
Cool device. Normal smell. Flat battery. Cable undamaged.
Heat, swelling, odor, damage, or unstable power means unplug and retire the part.
Dry, calm, reachable places with clear walking paths.
Medicine, cleaners, tools, stairs, ovens, traffic, pools, windows, outside doors, or valuables.
Cards are props, not things to chew or bend. Keep them away from metal and thick boxes that block scans.
Run Chain RGB near the published 50% brightness. Use slow patterns. Keep fingers out of StackChan and Catch joints.
The matrix stays comfortable to touch. Motion stops quickly.
Power off. Lower brightness or motion range. Add a manual release.
Use only the documented 0-45° command range. It may lift a flag or release a light paper gate. It never holds a lid or closes on a hand.
Use card UIDs only as game labels. They are not passwords. Each device needs its own credentials, a setup reset, and a replacement path.
No shame. No point loss.
Competition is optional. Cooperation is normal.
Pause, skip, cancel, and finish are always available.
Never tie food, affection, bedtime, bathroom access, or basic privileges to stars.
Stop when a child is overwhelmed, scared, tired, or simply done.
Save progress before the success animation. Make repeat inputs count once. Then test:
The story resumes. Motors return off. A grown-up can finish manually.
Keep the build on the bench until every unsafe failure becomes a safe stop.